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Do you think these updates would be cool?
YES!
66%
 66%  [ 2 ]
NO WAY! This is TOO OP
0%
 0%  [ 0 ]
Yes, but your ideas are too under powered
33%
 33%  [ 1 ]
Total Votes : 3

Dawn Deku
Dawn Elite
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Joined: 17 Mar 2014
Posts: 10

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re: Capes Of Accomplishments Update

0

After a long hard trail of grinding skills for weeks and weeks on end, we are rewarded with a cape with virtually useless benefits. So.. I'm proposing a MAJOR update to skill capes.. they will be as follows:

attack +7 slash,stab,crush attack bonus.
Strength +5 strength bonus
Defence +7 slash, stab,crush defence bonus.
Range +9 range attack&defence bonus
Prayer  +5 Prayer Bonus
Magic +9 magic attack&defence bonus
runecrafting puches do not degrade whilst wearing
Construction

whilst wearing, people can now enter your house even if no one is home. *must be online

hitpoints

permenant 2 level boost whilst wearing.

agility 5% increase to run speed, -5kg weight.
Herblore =chance to create 4 dose instead of 3.
Thieving same effect as gloves of silence.
Crafting

faster jewellery crafting time

+ cheaper tanning.

Fletching

faster stringing process 

automatically add feathers when smithing bolts (if you have feathers in inventory)

Slayer

+5% damage increase to slayer task.

+Free task skips.

hunter

ability to barehand catch kebbits and chinchompas

Mining

+5% speed increase when mining rocks 

+repair own pickaxes.

Smithing

100% success rate smelting iron 

+faster cannonballs

Fishing

barehand catch any fish,

Cooking

same effect as cooking gauntlets (or 0% burn rate for everything)

Firemaking

light fires with hands (no tinderbox / bow)

Woodcutting

+5% speed increase when cutting logs 

+repair own axes

Farming

compost bins always generate super compost.

Quest Cape

selected bushes become searchable:

*search bush*
"your adventurous skills reveal a hidden entrance"
-> new, small resource garden, although having abundances of resource, is a fair walk from a bank/teleport location. Only accessable when quest cape is wielded.

 



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